Unity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity IAP - Receipt Validation Error: NotImplementedException
Unity IAP I got this error in the phase of Receipt Validation. What is this? ___________ NotImplementedException: The method or operation is not implemented....
View ArticleUnity In App Purchases (IAP) not supporting text mesh pro (TMPro)
I've recently thinking about add an in app purchase for removing ads and followed a tutorial to do so but it seems like the IAP button supports only normal ui not tmp ui
View ArticleHow do I check if a user is still subscribed with IAP?
I have already done the code for the user to pay for a subscription but I want to check if the user is still subscribed in another script and another scene. How can I do this? I have tried...
View ArticleIAP payments getting cancelled and declined
I have published a mobile game on the Google Play Store and Apple app Store for a while now. I used codeless IAP from Unity and this works fine, when I test purchase it works and real users can buy...
View ArticleHow to handle consumable IAP refund
Hi. I am using unity In-App Purchasing, and I could not find any way to know if a user asked for a refund of a consumable item. I would like to remove the amount from the user's inventory if they...
View ArticleIAP Catalog translations
Anybody knows what the translations in the codeless IAP (In-App purchasing) catalog system are for? Where are they going to be visualized by the user?
View ArticleIAP button work in editor but not work in Android device ?
Hi everyone! My question is IAP button not work in Android device When I run editor everyt$$anonymous$$ng works perfectly fake store show buy and cancel successfully but when I build APK and install in...
View ArticleNo ads version
In the regular version of the app I have a button with a dollar sign. My idea is to link this button to a pro version (no ads) on the play store which will not have the dollar sign button and of course...
View ArticleIAP Button has normal button in it
In the tutorials I'm watching, the IAP button has an image in it. But when I create an IAP button, it has a Button in it. So, not sure why that is or what to do with that. Also, I just want to do a...
View Articleyou are not authorized to set the license key google play
hello, firstly i am aware this topic has been asked before, i have read all the related post and nothing works for me, i have been trying to fix the issue for couple of days now so that i can finally...
View ArticleIs Unity IAP correct?
![alt text][1] when clicked buy in Fake Store. ![alt text][2] when clicked Cancle in Fake Store IAP Button's Component's On Purchase Complete (product) use below function Purchase() and On Purchase...
View ArticleAre non-consumable items normally handled with a PlayerPrefs??
Implementation of purchasing through samples was a success. Now it's the user's turn to provide what they've earned through their purchases. In the case of non-consumables, do you use PlayerPrefs with...
View ArticleError building Android Project : Gradle Daemon
Hi, I'm creating a little game on Android and all was alright since today. I tried to add ads and IAP on my project and now when I try to build my project it gives me this errors : (I tried to upload...
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