Android In App Purchasing Subscription/Base plan
Google has been updated IAP from May 2022. I have a subscription: "1month" and three base plans: "1mo", "1we", "6mo" in this case, how to initialize UnityPurchase? // Result is 'NoProductsAvailable'...
View ArticleisSubscribed() and isCancelled() is always return Result.True?
I'm testing my subscription right now. But isCancelled() is return Result.True when I canclled test subscribe in Google Account. IEnumerator SubsCheckCoroutine() { while (true) { if (VipType ==...
View ArticleUNITY IAP SHOP
What is the easiest way to initialize a product variable? Is there something like : Product product = IAPCatalog.ProductWithID(string id);
View Articleunsupported version of Play billing 4
a few days ago I updated the game application and got this notification on my google play console account, and I can't update my game. is there any solution for this..?> We've detected this app uses...
View ArticleCan I use different Unity3d account for IAP and Ads in same published game
i have game live on play store crossing 500k downloads but the problem is i want to update my game i integrated Unity IAP and Unity Ads but the problem is i have not access to that unity account can i...
View ArticleHow to upgrade Google Play Billing Library v4 in Unity 2018 or 2019?
I am currently using Unity 2018, and Unity IAP v2. Unity 2020+ allow upgrade IAP 4.x (Billing v4) with Package Manager. But it's not possible in Unity 2018 or 2019. How do I upgrade Google Play Billing...
View ArticleProcessPurchase never called on app restart for Pending purchases,Should IAP...
I'm trying to implement automatic transaction recovery for interrupted transactions. Everything works fine in the *happy flow* where I send *InitiatePurchase* and shortly after I receive a...
View ArticleGoogle Play console Current Subscription "Add Offer" not showing
i have added Discount offer in Current Subscription, by going to "Add Offer" under current subscription. But offer is not showing in Android device. Offer is also Activated. See below attached...
View ArticleI have a webGl game for PC, what payout method can i use for IAP(in App...
My Question is same as the title. I have made a WebGl game for Pc now I want to add in game purchase method in it. I want to know that which pay out can I use?
View ArticleProcessPurchase with yield
I'm a web developer that currently works on a new unity project... I used c# long years ago and dont really remember anything. I implemented this [Coroutine][1] and I'm trying to fetch data from a...
View ArticleSet my self as organization when developing games for client?
kinda new to the professional scene of unity game dev. basically, I need to enable in-app purchase and to do that I need to select an organization in the service tab (which shows 2 of my personal ones...
View ArticleWhy is Editor still not verifying my key even though I saved it in Unity...
Here is a screenshot showing that I have added the google public license key in Unity dashboard: ![alt text][1] Now here is the screenshot showing that editor is still not verifying the key in project...
View ArticleOculus IAP Test error - insufficient permissions
Hello, ![alt text][1] I'm unity VR beginner developer and I'm in trouble. I tried to test IAP and it was done successfully before 11.04.2022. However, "Sorry, you don't have permissions to perform this...
View Articleunity iap setting where can I input google key
Following the tutorial on YouTube, I'm setting up IAP for unity. (https://youtu.be/CZN1s6iLDhQ?t=281) It's been two years since this video was uploaded, and I wonder if the method has changed in the...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleIn-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity In-App Purchasing requires Unity Gaming Services warning
> Unity IAP: Unity In-App Purchasing requires Unity Gaming Services to have been initialized before use. This log warning shows when I compile and I've followed the instructions to go to the IAP...
View ArticleUnity IAP - Receipt Validation Error: NotImplementedException
Unity IAP I got this error in the phase of Receipt Validation. What is this? ___________ NotImplementedException: The method or operation is not implemented....
View ArticleUnity In App Purchases (IAP) not supporting text mesh pro (TMPro)
I've recently thinking about add an in app purchase for removing ads and followed a tutorial to do so but it seems like the IAP button supports only normal ui not tmp ui
View ArticleHow do I check if a user is still subscribed with IAP?
I have already done the code for the user to pay for a subscription but I want to check if the user is still subscribed in another script and another scene. How can I do this? I have tried...
View ArticleIAP payments getting cancelled and declined
I have published a mobile game on the Google Play Store and Apple app Store for a while now. I used codeless IAP from Unity and this works fine, when I test purchase it works and real users can buy...
View ArticleHow to handle consumable IAP refund
Hi. I am using unity In-App Purchasing, and I could not find any way to know if a user asked for a refund of a consumable item. I would like to remove the amount from the user's inventory if they...
View ArticleNo ads version
In the regular version of the app I have a button with a dollar sign. My idea is to link this button to a pro version (no ads) on the play store which will not have the dollar sign button and of course...
View ArticleIAP Button has normal button in it
In the tutorials I'm watching, the IAP button has an image in it. But when I create an IAP button, it has a Button in it. So, not sure why that is or what to do with that. Also, I just want to do a...
View ArticleIs Unity IAP correct?
![alt text][1] when clicked buy in Fake Store. ![alt text][2] when clicked Cancle in Fake Store IAP Button's Component's On Purchase Complete (product) use below function Purchase() and On Purchase...
View ArticleAre non-consumable items normally handled with a PlayerPrefs??
Implementation of purchasing through samples was a success. Now it's the user's turn to provide what they've earned through their purchases. In the case of non-consumables, do you use PlayerPrefs with...
View ArticleError building Android Project : Gradle Daemon
Hi, I'm creating a little game on Android and all was alright since today. I tried to add ads and IAP on my project and now when I try to build my project it gives me this errors : (I tried to upload...
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