We are getting excessive ANR reports in Google Play and it is putting our game above the ANR "Bad behavior" threshold.
Below is what most of the logs look like:
#00 pc 00000000000e1aaf /data/app/com.doubletapsoftware.basketballbattle-UpZm6V6zLj2a-Tg-QXAtkg==/lib/arm/libunity.so (???)
#00 pc 000000000000045d /data/app/com.doubletapsoftware.basketballbattle-UpZm6V6zLj2a-Tg-QXAtkg==/oat/arm/base.odex (Java_com_unity3d_player_ReflectionHelper_nativeProxyInvoke__JLjava_lang_String_2_3Ljava_lang_Object_2+156)
at com.unity3d.player.ReflectionHelper.nativeProxyInvoke (Native method)
at com.unity3d.player.ReflectionHelper.a (unavailable)
at com.unity3d.player.ReflectionHelper$1.invoke (unavailable)
at java.lang.reflect.Proxy.invoke (Proxy.java:913)
at com.android.billingclient.api.BillingClientStateListener.onBillingSetupFinished
at com.android.billingclient.api.zzae.run
at android.os.Handler.handleCallback (Handler.java:790)
at android.os.Handler.dispatchMessage (Handler.java:99)
at android.os.Looper.loop (Looper.java:164)
at android.app.ActivityThread.main (ActivityThread.java:7000)
at java.lang.reflect.Method.invoke (Native method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run (RuntimeInit.java:441)
at com.android.internal.os.ZygoteInit.main (ZygoteInit.java:1408)
We have tried upgrading from In App Purchasing 2.2.2 to 3.1.0 but the problem remains.
Does anyone know how to fix this issue?
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