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How to call FinishTransaction method?

I am working on IAP and one of my consumable IAP has been stuck. I am no longer able to purchase it. I read it somewhere that we need to call the "FinishTransaction" method but I am confused how to use...

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Unity IAP : Receipt by user IOS/Android

Hello, I'm using Unity IAP for Android and iOS subscription. Everything is on both plateform, I can subscribe by buying the product with an account and I can get the receipt info (purchase date, etc..)...

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Problem with Unity IAP plugin and Windows Store (0x80190190)

We are updating one of our existing apps. We are attempting to implement IAPs through the UnityPurchasing plugin. However, we are experiencing errors when we attempt to purchase an IAP. The way the...

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UnityIAP not restoring purchases on Android

Hey! We have tried for a long time to get Unity restoring purchases after the player has uninstalled and resinstalled the game. I've added a debug.log into process purchases and it's not even ran after...

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Unity's IAP code explained

Hello, I am porting my successful android game to iOS, all works but I have a little problem with IAPs (i am using official unitys IAP plugin) When testing on my iPhone, iap works, but apples confirm...

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Google Play Purchase response code:-1002

I use unity iap at platform of googlePlay, I intergrated the unity iap, but when i test the iap whether can work, it always fail in purchase, in log I see PurchaseFailureReason is Unknown, I use...

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Integrating apple IAP

I've been searching around for a few days now for an up to date in app purchasing tutorial for iOS. I've tried the one on the unity site a few times but doesn't work for me, (the purchaser scripts they...

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Unity iAP Restore Non Consumables

Hi, I have a player progress JSON file that tracks the locked-unlocked items. Also players can purchase items and unlock them, then JSON file is updated according to purchased item, say item 3 is...

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Selling Bundles with iAP

Did anyone experienced selling bundled products with bonus gifts? For example: - Item 1, Price: 2 USD - Item 2, Price: 3 USD - Item 1 + Item 2, Price: 4 USD + Item 3 as Bonus Gift Is above scenario...

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iAP Refund Non Consumable

Hi, I am wondering if it is mandatory to provide Refund functionality for Non Consumable goods both at Android and IOS, fx if the user purchased a premium level? I read this article but it is more for...

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Unity IAP Button Text Not Automatically Set

I'm currently testing the IAP Buttons provided by the Unity IAPs package. I have set up 5 of these buttons, each assigned to one of the 5 IAPs I have added to the IAP catalog. The IAP buttons have 3...

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IAP for iOS game, beta testers saying it keeps telling them "incorrect...

Basically as the title says. The IAP works fine after a few "password incorrect" messages, just wondering if this is normal behavior for beta testing and if it will be normal once released in the app...

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Loader during Unity IAP Callback

I want to put loader in between dialog boxes come up for the purchase. What is the way for this? Because when game player press **buy** button, he should require to wait for 5 to 10 second depends on...

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Google IAP: How to tell if a product is purchased?

Hi, While integrating the Google IAP, I encountered a conundrum: I have been using product.hasReceipt to determine whether a product has been purchased. When a user restores a purchase, however, they...

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A lot of unverified revenue

Hi guys! My games, which uses IAP, has been downloaded 2k Times recently, so I decided to check what the revenue is. It has almost 70$ unverified revenue from yesterday, but the verified revenue equals...

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Unity IAP non-consumable product does not go to ProcessPurchase

The issue I'm facing is as follows: After purchasing a non-consumable product successfully and restarting my app I do not receive a callback to the ProcessPurchase function (same as in the Unity IAP...

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How to show loading gif like AJAX request from start of the InitiatePurchase...

Hi, I am implementing Unity iAP to my game. I have non-consumable goods for sale, at the current version of Purchase script, Buy process starts with InitiatePurchase function and ends whever...

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Unity IAP Initialization don't call Fail or Complete callback when there is...

HI! I have implemented using of Unity IAP long ago. After Unity updated to 5.5.5p1 and IAP to 1.14.1 IAP Initialization don't call Fail or Complete callback when there is no internet connection...

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Can you set up IAP with real money?

Hey guys just a couple quick questions. Im getting towards the end of my app and have a couple players the user can unlock. I want to make the last two players unlock-able through In App Purchases. Say...

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Buy with one click IAP

Okay so I apologize if this is a loaded question but is there a way to have an all in one script that will but an item when a button is clicked? For example, if I have an unlock able player with a...

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