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Unity IAP non-consumable product does not go to ProcessPurchase

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The issue I'm facing is as follows: After purchasing a non-consumable product successfully and restarting my app I do not receive a callback to the ProcessPurchase function (same as in the Unity IAP demo). After looking in the logcat I can see that the purchase is processed correctly, according to the following log: 11-26 11:38:16.859 23156 23383 I UnityIAP: Querying owned items, item type: inapp 11-26 11:38:16.859 23156 23383 I UnityIAP: Package name: [PRODUCT_NAME] 11-26 11:38:16.859 23156 23383 I UnityIAP: Calling getPurchases with continuation token: null 11-26 11:38:16.859 11442 11453 I Finsky : [204489] com.google.android.finsky.billing.iab.w.b(29): [PRODUCT_NAME]: Account determined from installer data - [XXXXXXXX] 11-26 11:38:16.859 23156 23383 I UnityIAP: Owned items response: 0 11-26 11:38:16.859 23156 23383 I UnityIAP: Sku is owned: [PRODUCT_NAME].nonconsumable.removeads 11-26 11:38:16.859 23156 23383 I UnityIAP: Continuation token: null 11-26 11:38:16.859 23156 23383 I UnityIAP: Querying SKU details. 11-26 11:38:16.859 11442 11452 I Finsky : [204488] com.google.android.finsky.billing.iab.w.b(29): [PRODUCT_NAME]: Account determined from installer data - [XXXXXXXX] How come I own a specific non-consumable SKU but I do not receive the callbacks to my ProcessPurchase function? I'm obviously missing something here... In addition, why do I get a "Owned items response: 0" when the next line is detailing the specific SKU that I do own. Any help will be much appreciated! UPDATE: I uninstalled the app for an unrelated test and then when I reinstalled and ran the app **the ProcessPurchase function was called**. However, this only happens for the first time I run the app after reinstall. (sorry for bad formatting, can't seem to get it right...) [link to stackoverflow question][1] [1]: https://stackoverflow.com/questions/47494910/unity-iap-non-consumable-product-does-not-go-to-processpurchase

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