Can I do `UnityPurchasing.Initialize()` more than one time without any problems? If I do UnityPurchasing.Initialize() more than one time, Will incomplete transactions be lost?
I want to check shop item infos from my own server every time of launching app from background to foreground. And I want to do `UnityPurchasing.Initialize()` every time in order to reflect shop item product id changes.
In this case, If I have not completed purchase transactions before hiding app to background, Will incomplete transactions be lost by `UnityPurchasing.Initialize()`?
If so, is there any other good way to refresh shop items without losing incomplete transactions, without any problems?
(in iOS/Android)
↧