Can I achieve this access low-level function call in Android?
Hi, For in app purchase in a local Android app store, they asked me to do this: [http://pardakht.cafebazaar.ir/doc/implementing-api/?l=en][1] And I was wondering if Unity let's me to have this kind of...
View ArticleCross Platform Facebook - Mobile IAP
If i have a cross platform game where u can buy characters and it syncs in platforms, a player buy a character with facebook IAP through canvas and the phone syncs it later for eg. on an android phone....
View ArticleIAP init failed?
I'm getting IAP init failed. i'm running just a modified IAPTest.cs in my own scene. - bundle id matches - item id's match - using test account - debug output says canMakePayments is true - error...
View ArticleU3DXT Init failed, everything is setup
I can't get the IAP example scene to work. I followed you tutorial video on the subject and it was all very straight forward. But now I get the InitializationFailed error. I've also made it log the...
View ArticleHow to implement single IAP to unlock full version
I'm making a musical trainer game. I'm planning to release it free, with a single IAP option to remove the iAd banner and simultaneously unlock full gameplay. Would it be appropriate to use Soom-La...
View ArticleHow to get local currency u3dxt
using the u3dxt native plugin how would you get local currency for a product?
View ArticleWill my game get through the review process if I use the subscription model?
My board game has two modes: 1. Single-player against the AI. 2. Online synchronous multiplayer. I am going to have an IAP called the Multiplayer Board Pack as it includes some special boards for use...
View ArticlePrime31 Storekit purchaseSuccessfulEvent claims to have receipt, but I can't...
In the test scene for Prime31's StoreKit plugin, the file StoreKitManager.cs says: // Fired when a product is successfully paid for. The event will provide a StoreKitTransaction object that holds the...
View ArticleU3DXT IAP - prevent pending transactions from starting download after Init()
Hello there, I'm struggling to get the process of my InAppPurchase - Download working smooth. The download itself is working just fine (thanks for that ;) ), but if i close my App while downloading I...
View ArticleOuya iap help BCE0017
I'm sorry gang, I looked all over the web before coming here. Have been banging my head against the wall for two days trying to figure out how to implement iaps for the Ouya. Yes there are docs out...
View ArticleIn-game purchase for web
Hello, I have plugins that allow me to implement IAP for iOS and Android, but what about webplayer version? How do I implement in-game purchase in web? Thanks
View ArticleIn app purchase help
I tried to add billing permission to my android manifest but whenever I try to build my app it gives this error : Error building Player: XmlException: Multiple document element was detected....
View ArticleOuya IAP with Ouya Everywhere [javascript]
Hey guys, almost finished with my Ouya game but ran into a problem.. Can't figure out how to make IAP's with Ouya Everywhere. Any help would really be appreciated, thanks!
View ArticlePrime31: Completing an in-app purchase on app crash
So I'm having this issue where I clicked the "Buy" button from within my game, and it crashed just before the Confirm Purchase window popped up. This caused the "Confirm Purchase" display message to...
View ArticleValidating IAP Restore with U3DXT
How does one verify if an IAP restore completed successfully? In my testing OnTransactionCompleted is only called if the restore succeeds (e.g. the user had previously purchased the IAP). If the user...
View ArticleChrome web store payment
Hello, I'm trying to implement IAP in one of my game. I tried searching plugins for that, but no use of it. Can anyone brief me about the process of doing IAP in chrome web store. I got the final .html...
View ArticlePurchases showing as tests
I just published my android app yesterday and I pressed on a button that buys a currency pack, but when it pops up to confirm your purchase with google play, it says "This is a test order, you will not...
View ArticleHow do I Build & Run Android game as a specific Google Account?
I have 2 accounts tied to my device, one is my primary personal account, and another is a test account. (Neither of these are my Developer account) When I use the Build & Run function in Unity to...
View ArticleSimple In App Purchase on iOS
We are developing an iOS game and need a simple IAP. We need only one IAP, a consumable where you buy a bunch of gold that can be used in-game. Would you recommend using an API like...
View ArticleCannot connect to iTunes store using Unity3D and Prime31 library, what am I...
I've read and followed the suggestions of every StackOverflow post here save for checking if my iPhone is trying to access the sandbox or the actual iTunes store since I couldn't follow the...
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