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Unity IAP not working, "calling non-existent method"

Hello everyone! Recently I noticed that an In App Purchase that I set up for android is not working. When running a build on a device, the logcat displays `called non-existent method System.Boolean UnityEngine.VR.VRSettings::get_enabled()`. I tried running the API Updater, but it is greyed out. I tried creating an empty 2018 project, importing the Unity Purchasing plugin, and copying it over to my 2019 project, but the same error displays. How do I fix this? Any help would be awesome. Feel free to ask for a little more of the error in case it's helpful. EDIT: It seems that this problem is being caused by the fact that Unity is installed on a path that contains spaces (Program Files). What's the easiest way to change the install path? Can I just copy and paste it somewhere else?

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