We are using Unity Codeless IAP for consumable IAP. Every thing works on iOS/Android on our testing devices.
After the app released, some user reported that they cannot get the purchased content. They can provide the invoice from Apple/Google, but it seems the Unity IAP response with fail.
How can it would happen, or this is a bug? And if the app cannot handle the purchase correctly at the first time, is there any function to get the receipt of last transaction again?
Many thanks.
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