These questions might have been answered multiple times in multiple threads, but i just want straight forward answers to:
1) Is constant internet connection required for In App Purchase function to work? As example, lets say my game in completely singleplayer, and player wants to make in-app purchase, and only after his confirmation, game tries to connect to internet. Or for IAP to function, game needs internet connection to even load up?
2) This question is kind of related to first question, but lets say i have some kind of in-game currency which can be only received by completing lets say daily quests ( which you'd need internet connection to get them ) or purchase that with IAP. Long story short - i dont want players to hack that currency and earn unfair advantage. Now the question - Do i have to host some kind of servers to store that information ( how much X currency Y player has ) or how does that work?
As i mentioned, i am sorry if those question were already answer in past, or i rambled too much.
Synbox
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