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Unity IAP: How to differentiate between restored purchase and regular purchase?

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In both case `PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs args)` function gets called. But I want shiny animation to play on new purchases, and "silently" restore the old ones (no animation). Is there any way to tell in the `PurchaseProcessingResult` function if it's a new purchase or a restored one?

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