I've gone through a lot of tutorials on how to implement Unity's IAP, but they all use consumables as examples. It's no wonder why, they seem pretty easy to do. But where are the non-consumable examples? I can't find any.
In particular, where are the examples on how to unlock levels with in app purchases?
Also with non-consumable objects:
Does Instantiate validate the non-consumable purchase?
Does IAP come with a receipt validation? Or is that just not necessary?
Do I need to store the purchase in user preferences, or is there a better way to save user purchase data? I really want to use Unity's IAP...but there just isn't much information out there about it.
Does Instantiate validate the non-consumable purchase?
Does IAP come with a receipt validation? Or is that just not necessary?
Do I need to store the purchase in user preferences, or is there a better way to save user purchase data? I really want to use Unity's IAP...but there just isn't much information out there about it.