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Unity In-App Purchase Local Validation is slow

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I'm currently changing our game's in-app purchasing model from an older add-in to unity's built-in service. Up until now there have been no issues testing payments and validating receipts, both live and using sandbox accounts. Following the Unity guides I have developed a store, and can successfully make new payments with a sandbox account, however local validation takes around 2 minutes on an iPad Air 2. Is this normal? Our previous add-in validated receipt data using the App Store, and took only a few seconds. private bool CheckReceipt() { #if UNITY_EDITOR Debug.Log("IAP: Default for editor, receipt valid."); return true; #elif UNITY_ANDROID || UNITY_IOS try { CrossPlatformValidator validator = new CrossPlatformValidator(GooglePlayTangle.Data(), AppleTangle.Data(), Application.bundleIdentifier); Product product = controller.products.WithID(ProductID); string receipt = product.receipt; if (receipt == null) { Debug.Log("IAP: No receipt."); return false; } Debug.Log("IAP: Validating receipt..."); IPurchaseReceipt[] result = validator.Validate(receipt); return result[0].productID == ProductID; } catch (IAPSecurityException e) { Debug.Log("IAP: Invalid receipt, not unlocking content"); return false; } #endif }

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